![]() To me this game is a bargain at twice the price. You can save a game and come back to it after months and find all the pieces right where you left them. You are also buying software that does the hard, boring stuff for you - in seconds. When you purchase TOAW you are effectively buying hundreds of traditional hex wargames, all with lovingly prepared maps, orders of battle, and prescripted events, as well as a surprisingly competent A.I. Look, all things considered, its an expensive, time-consuming hobby. Setting up a boardgame with hundreds of pieces can take an hour or more. Put all that to one side and think about the space you need for these boardgames, both when you aren't playing them and when you are. You're human, so is your opponent, you make a mistake here or there, and maybe don't realize it for a couple turns, which screws up everything. You must consider terrain, weather, supply status. ![]() The old hexgames, they require dice, pen and paper and a calculator, to determine the outcomes of combat, sometimes even movement points for individual units require calculation. But I absolutely hate math, and I am deeply lazy. I love the old hex wargames of the 70s and 80s. There is a reason I keep playing this game. I have been playing this game, on and off, for over twenty years. Tl dr: This game is actually hundreds of games, utilizing a highly flexible and complex game engine, and includes a scenario editor. PS: For those who asked, I've played this game countless hours off Steam The UI, while improved, is still somehow clunky Some of the older scenarios do not employ the newest features Lacks a proper tutorial, you have to find tutorial videos on your own More scenarios than ever give you the opportunity to recreate quite obscure battles and conflicts ![]() The naval system has been completely revamped It’s not as complicated as it looks, despite being quite deep The "combat planner" is one of the strongest fetures ever seen in a wargame. Orders of battle, supply systems, events: everything is there. You can choose the battle of Waterloo, the whole WWII Pacific campaign, hypothetical cold wars scenarios and anything in between. Scenarios can be anywhere between 15 and hundreds turns long, can have a handful of units or up to 2,000 on each side. This wargame succeeds at something that is quite remarkable: creating a combat systems that can cover any conflict between the 18th century and the modern era. The Operational Art of War, the giant of 90s wargames is back, updated, polished, with more scenarios than ever (over 200 and counting). ![]()
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